Portal Knights comes out of a much smaller studio, yet it looks and feels like a bigger-budget title. Its worlds are designed - not randomly generated - so you’re not going to come across any of the anomalies that come with randomly generated environments. It should come as no surprise, then, that DQB is a very polished game. This limits the expressiveness of any character and results in their animations looking a bit stiff - it may not immediately be apparent, but it becomes clearer when compared against the animations of Portal Knights.ĭragon Quest Builders comes out of Square Enix, and Dragon Quest is a decades-old franchise. Looking at just about any screenshot will show how great the lighting effects are, and there’s a cool effect that blurs distant objects to create a real sense of depth.ĭragon Quest Builders applies a Japanese design flair to its characters, but it squishes these characters down, giving them giant heads, chubby torsos, and tiny little arms and legs. The characters might look a tiny bit like LEGO figures, but the character animations are great. It’s much richer in detail - every cube is beautifully crafted - and there’s a border effect on certain block types, allowing you to make much more aesthetically pleasing constructions. While these two games have a similar aesthetic, Portal Knights is the prettier game. However, spending time with both games makes it clear that each has its own unique identity. They also both include a system of travel based around portals. They’re both RPG takes on the classic Minecraft formula, so they both feature malleable worlds constructed of cubes. At a glance, Portal Knights and Dragon Quest Builders are quite similar.
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